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  • 摸鱼水贴,闲聊八卦
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    Black Myth: Wukong Switch 2 Port Rumors: What Gamers Need to Know in 2026

    Black Myth: Wukong may come to Nintendo Switch 2. Game Science's demanding RPG port remains an unconfirmed 2026 rumor.

    Rumors in the video game industry are a bit like monkeys in a tree: they swing around, make a lot of noise, and occasionally one of them lands somewhere interesting. In 2025, NateTheHate dropped a juicy one: Black Myth: Wukong, Game Science's action RPG smash hit, might be heading to Nintendo Switch 2. The game didn't show up at a Partner Direct, as some had predicted, but that doesn't mean the idea is dead in the water. As 2026 rolls on, the question still hangs in the air: is Game Science actually cooking a Switch 2 port? 🐒🎮

    The Rumor That Won't Quit

    During a podcast episode, NateTheHate explained that he had heard the game was coming to Switch 2 at some point. He framed it as a prediction for a Partner Direct, but the real headline was simpler: Black Myth: Wukong was reportedly on its way to Nintendo's new hardware. The Direct came and went without a monkey in sight. Still, fans shouldn't rule out that Game Science is working on it now. After all, porting a massive Unreal Engine 5 title doesn't happen overnight. It takes time, money, and a whole lot of optimization wizardry. 🧙‍♂️

    A Launch History Full of Twists

    Black Myth: Wukong already has a strange and testy history. It launched on PC and PlayStation 5 on August 20, 2024. Then it came to Xbox exactly one year later, on August 20, 2025. That gap raised eyebrows. For months, rumors swirled that Sony had worked out some sort of deal with Game Science to ensure the game would be ready for PlayStation 5 first. Whether that deal was a timed exclusivity agreement, marketing support, or just optimization help, nobody outside the boardroom knows for sure. What does seem relevant, even in 2026, is that Game Science was new to console games. The studio needed help optimizing Black Myth: Wukong for consoles, and that need would be even greater for Switch 2.

    Platform
    Launch Date
    Notes

    PC
    August 20, 2024
    Launched alongside PS5

    PlayStation 5
    August 20, 2024
    Rumored Sony deal

    Xbox Series X/S
    August 20, 2025
    Exactly one year later

    Nintendo Switch 2
    TBD
    Rumored, not confirmed

    Why Optimization Is the Real Boss Fight

    Switch 2 is more capable than its predecessor, but it's still not a PS5 or a high-end PC. Black Myth: Wukong is a demanding game with dense environments, ray-traced lighting options, and brutal combat effects. Getting it to run on a portable hybrid system is no small feat. If the rumor is true, Game Science would likely need to work with Shiver Entertainment or another conversion specialist. Nintendo acquired Shiver in 2024, and the studio has a reputation for handling tricky ports. A great Switch 2 version wouldn't just be a miracle; it would be a carefully engineered compromise.

    Challenge
    Possible Solution

    Heavy GPU load
    DLSS-style upscaling, lower internal resolution

    CPU bottlenecks
    Reduced NPC density, simplified physics

    Memory constraints
    Aggressive asset streaming, texture compression

    Battery life
    30 FPS cap, dynamic resolution

    Load times
    Switch 2's faster storage, smart caching

    What a Switch 2 Version Could Look Like

    Players shouldn't expect parity with PS5. They should expect a version that captures the spirit of the game while making smart cuts. Here's what a realistic port might offer:

    🎯 720p to 900p in handheld mode, upscaled to 1080p

    🖥️ 1080p docked with dynamic resolution scaling

    🌀 30 FPS target, with occasional dips in chaotic fights

    🌫️ Reduced draw distance and foliage density

    🗡️ All content and bosses intact, no cut corners on gameplay

    ⚡ Faster load times thanks to Switch 2's SSD-like storage

    That might not sound like a dream, but for a handheld, it would be impressive. The Steam Deck struggles with Black Myth: Wukong, and Switch 2 is in a similar ballpark. A good port would be a technical achievement worth celebrating. 🏆

    Why Nintendo Might Want This

    Nintendo has been courting mature third-party games for Switch 2. Black Myth: Wukong would be a statement. It would tell hardcore players that the hybrid console isn't just for Mario and Zelda. It would also give Nintendo a big win in the ongoing console wars. Microsoft and Sony have their own exclusives, but Nintendo could counter with portability. Playing Black Myth: Wukong on a train or in bed? That's a wild selling point. 🚂🛏️

    The Shiver Factor

    Shiver Entertainment is the quiet ace up Nintendo's sleeve. The studio has worked on ports like Hogwarts Legacy and Mortal Kombat 1 for Switch, and Nintendo bought it in 2024 for a reason. If Game Science is working with Shiver, that's a strong sign the port is real. If not, Game Science might need to partner with Panic Button, Saber Interactive, or another port house. Either way, the right partner could make or break the project. In 2026, Shiver's involvement would be the smartest move.

    The Bottom Line for 2026

    If NateTheHate's claim pans out, it's a big deal. Nintendo Switch 2 owners would get one of the biggest third-party games of the generation. Game Science would reach a new audience. Nintendo would score a hardcore action title that balances out its family-friendly image. If the rumor fizzles, it's just another case of monkey business. Either way, fans should take it with a grain of salt. Rumors are not release dates. But when a credible insider says a game is coming, it's worth keeping an eye on the jungle. 🌴👀

    No official announcement has come from Nintendo or Game Science as of early 2026. Until then, the rumor lives on. And in the world of video games, that's often how the best surprises start. 🎉

    If waiting for official word has you itching to play in the meantime, the PC version on Steam is already out there — and it's the kind of game that rewards patience at the checkout as much as in combat. Watching for a price drop on a title this big can pay off, especially since sales come and go faster than a Spirit Transformation.

    That's where a tool like [steam deal finder]( earns its keep. DealNest tracks price history and discounts across storefronts, so you can see whether that Wukong sale is genuinely a bargain or just marketing noise. Pair it with a wishlist and a bit of restraint, and you might fund the Switch 2 port before Nintendo even confirms it exists. 🐒

    https://dealnesthq.com

  • 纯萌新,不懂就问
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    2 帖子
    嘿嘿哈嘿

    有没有佬知道爱德华子是啥属性的,目前就知道无和暗,还有啥属性

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  • Black Myth: Wukong Switch 2 Port Rumors: What Gamers Need to Know in 2026

    Black Myth: Wukong may come to Nintendo Switch 2. Game Science's demanding RPG port remains an unconfirmed 2026 rumor.

    Rumors in the video game industry are a bit like monkeys in a tree: they swing around, make a lot of noise, and occasionally one of them lands somewhere interesting. In 2025, NateTheHate dropped a juicy one: Black Myth: Wukong, Game Science's action RPG smash hit, might be heading to Nintendo Switch 2. The game didn't show up at a Partner Direct, as some had predicted, but that doesn't mean the idea is dead in the water. As 2026 rolls on, the question still hangs in the air: is Game Science actually cooking a Switch 2 port? 🐒🎮

    The Rumor That Won't Quit

    During a podcast episode, NateTheHate explained that he had heard the game was coming to Switch 2 at some point. He framed it as a prediction for a Partner Direct, but the real headline was simpler: Black Myth: Wukong was reportedly on its way to Nintendo's new hardware. The Direct came and went without a monkey in sight. Still, fans shouldn't rule out that Game Science is working on it now. After all, porting a massive Unreal Engine 5 title doesn't happen overnight. It takes time, money, and a whole lot of optimization wizardry. 🧙‍♂️

    A Launch History Full of Twists

    Black Myth: Wukong already has a strange and testy history. It launched on PC and PlayStation 5 on August 20, 2024. Then it came to Xbox exactly one year later, on August 20, 2025. That gap raised eyebrows. For months, rumors swirled that Sony had worked out some sort of deal with Game Science to ensure the game would be ready for PlayStation 5 first. Whether that deal was a timed exclusivity agreement, marketing support, or just optimization help, nobody outside the boardroom knows for sure. What does seem relevant, even in 2026, is that Game Science was new to console games. The studio needed help optimizing Black Myth: Wukong for consoles, and that need would be even greater for Switch 2.

    Platform
    Launch Date
    Notes

    PC
    August 20, 2024
    Launched alongside PS5

    PlayStation 5
    August 20, 2024
    Rumored Sony deal

    Xbox Series X/S
    August 20, 2025
    Exactly one year later

    Nintendo Switch 2
    TBD
    Rumored, not confirmed

    Why Optimization Is the Real Boss Fight

    Switch 2 is more capable than its predecessor, but it's still not a PS5 or a high-end PC. Black Myth: Wukong is a demanding game with dense environments, ray-traced lighting options, and brutal combat effects. Getting it to run on a portable hybrid system is no small feat. If the rumor is true, Game Science would likely need to work with Shiver Entertainment or another conversion specialist. Nintendo acquired Shiver in 2024, and the studio has a reputation for handling tricky ports. A great Switch 2 version wouldn't just be a miracle; it would be a carefully engineered compromise.

    Challenge
    Possible Solution

    Heavy GPU load
    DLSS-style upscaling, lower internal resolution

    CPU bottlenecks
    Reduced NPC density, simplified physics

    Memory constraints
    Aggressive asset streaming, texture compression

    Battery life
    30 FPS cap, dynamic resolution

    Load times
    Switch 2's faster storage, smart caching

    What a Switch 2 Version Could Look Like

    Players shouldn't expect parity with PS5. They should expect a version that captures the spirit of the game while making smart cuts. Here's what a realistic port might offer:

    🎯 720p to 900p in handheld mode, upscaled to 1080p

    🖥️ 1080p docked with dynamic resolution scaling

    🌀 30 FPS target, with occasional dips in chaotic fights

    🌫️ Reduced draw distance and foliage density

    🗡️ All content and bosses intact, no cut corners on gameplay

    ⚡ Faster load times thanks to Switch 2's SSD-like storage

    That might not sound like a dream, but for a handheld, it would be impressive. The Steam Deck struggles with Black Myth: Wukong, and Switch 2 is in a similar ballpark. A good port would be a technical achievement worth celebrating. 🏆

    Why Nintendo Might Want This

    Nintendo has been courting mature third-party games for Switch 2. Black Myth: Wukong would be a statement. It would tell hardcore players that the hybrid console isn't just for Mario and Zelda. It would also give Nintendo a big win in the ongoing console wars. Microsoft and Sony have their own exclusives, but Nintendo could counter with portability. Playing Black Myth: Wukong on a train or in bed? That's a wild selling point. 🚂🛏️

    The Shiver Factor

    Shiver Entertainment is the quiet ace up Nintendo's sleeve. The studio has worked on ports like Hogwarts Legacy and Mortal Kombat 1 for Switch, and Nintendo bought it in 2024 for a reason. If Game Science is working with Shiver, that's a strong sign the port is real. If not, Game Science might need to partner with Panic Button, Saber Interactive, or another port house. Either way, the right partner could make or break the project. In 2026, Shiver's involvement would be the smartest move.

    The Bottom Line for 2026

    If NateTheHate's claim pans out, it's a big deal. Nintendo Switch 2 owners would get one of the biggest third-party games of the generation. Game Science would reach a new audience. Nintendo would score a hardcore action title that balances out its family-friendly image. If the rumor fizzles, it's just another case of monkey business. Either way, fans should take it with a grain of salt. Rumors are not release dates. But when a credible insider says a game is coming, it's worth keeping an eye on the jungle. 🌴👀

    No official announcement has come from Nintendo or Game Science as of early 2026. Until then, the rumor lives on. And in the world of video games, that's often how the best surprises start. 🎉

    If waiting for official word has you itching to play in the meantime, the PC version on Steam is already out there — and it's the kind of game that rewards patience at the checkout as much as in combat. Watching for a price drop on a title this big can pay off, especially since sales come and go faster than a Spirit Transformation.

    That's where a tool like [steam deal finder]( earns its keep. DealNest tracks price history and discounts across storefronts, so you can see whether that Wukong sale is genuinely a bargain or just marketing noise. Pair it with a wishlist and a bit of restraint, and you might fund the Switch 2 port before Nintendo even confirms it exists. 🐒

    https://dealnesthq.com

    阅读更多

  • WuWa 3.1 Banners: Aemeath, Luuk Herssen, and My Pull Plans

    Wuthering Waves 3.1 banners deliver Aemeath in Phase 1 and Luuk Herssen in Phase 2, plus Chisa, Lupa, and Galbrena reruns.

    I have been following Wuthering Waves since its launch, and I can honestly say that Version 3.1 is one of the most exciting updates Kuro Games has delivered. The update went live on February 5, 2026, and it brought two brand-new 5-star resonators, a fresh explorable area, new echoes, and a long list of quality-of-life improvements. But for me, the real headline is the banner schedule. If you are planning your pulls or simply want to understand how the 3.1 cycle was structured, here is my full breakdown of the Wuthering Waves 3.1 banners.

    In Short

    Wuthering Waves 3.1 launched on February 5, 2026.

    Two new 5-star resonators debuted: Aemeath and Luuk Herssen.

    Aemeath headlined Phase 1, while Luuk Herssen arrived in Phase 2.

    Chisa, Lupa, and Galbrena returned as 5-star reruns.

    The 4-star resonator lineup was not revealed in the initial banner announcement.

    Signature weapons for all featured 5-stars ran alongside their respective character banners.

    Release Date and Time

    Wuthering Waves 3.1 released on February 5, 2026. For me, that date was circled on my calendar for weeks. Kuro Games usually splits major updates into two phases, and 3.1 followed that pattern. Each phase lasted roughly three weeks, giving players enough time to save Astrite, test teams, and decide whether to chase a new resonator or a rerun.

    Phase 1 Banners

    Phase 1 was all about Aemeath, the first new 5-star of the update. She shared the spotlight with two popular reruns: Chisa and Lupa. As a player who values both fresh kits and proven favorites, I found this phase incredibly tempting. Aemeath offered the excitement of a brand-new playstyle, while Chisa and Lupa gave newer players a chance to catch up on strong roster options.

    Banner
    Featured 5-Star
    Type

    Phase 1 Character Banner
    Aemeath
    New

    Phase 1 Character Banner
    Chisa
    Rerun

    Phase 1 Character Banner
    Lupa
    Rerun

    Phase 1 Weapon Banner
    Aemeath Signature Weapon
    New

    Phase 1 Weapon Banner
    Chisa Signature Weapon
    Rerun

    Phase 1 Weapon Banner
    Lupa Signature Weapon
    Rerun

    Phase 2 Banners

    Phase 2 introduced Luuk Herssen, the second new 5-star resonator. He was joined by Galbrena, a rerun that many players had been waiting for. I know several friends who skipped Phase 1 entirely just to guarantee Luuk Herssen, and I completely understood why. New characters often reshape team compositions, and Luuk Herssen was no exception. Galbrena, meanwhile, remained a strong option for anyone who missed her previous banner.

    Banner
    Featured 5-Star
    Type

    Phase 2 Character Banner
    Luuk Herssen
    New

    Phase 2 Character Banner
    Galbrena
    Rerun

    Phase 2 Weapon Banner
    Luuk Herssen Signature Weapon
    New

    Phase 2 Weapon Banner
    Galbrena Signature Weapon
    Rerun

    Weapon Banners and Pull Planning

    The weapon banner followed the same two-phase structure. Every featured 5-star resonator had their signature weapon available during their respective phase. For me, this is always the hardest part of any Wuthering Waves update. A new resonator can transform your account, but their signature weapon often pushes their performance to another level. I usually ask myself three questions before pulling:

    Does this character fill a gap in my roster?

    Do I already own a strong alternative weapon?

    Can I still guarantee my next most-wanted character?

    If the answer to the first question is yes and the second is no, I consider the weapon banner. Otherwise, I save. In 3.1, Aemeath and Luuk Herssen both felt like account-defining additions, so I prioritized their character banners before even glancing at weapons.

    Why 3.1 Mattered Beyond Banners

    The banners were only one part of the 3.1 puzzle. The update also added a new area to explore, new echoes to farm, and additional content that kept the endgame fresh. I spent hours simply running around the new zone, collecting resources and testing movement tech. The new echoes also opened up interesting build possibilities, especially for players who enjoy min-maxing their teams. Kuro Games has a habit of pairing major story beats with meaningful exploration, and 3.1 continued that trend.

    My Final Pull Advice

    If you are looking back at 3.1 or planning for a future rerun, here is my honest advice: prioritize the new resonators first. Aemeath and Luuk Herssen were the headline acts, and their banners defined the update. Chisa, Lupa, and Galbrena were excellent reruns, but they were best treated as secondary targets unless you already had a clear team for them. The 4-star lineup was not revealed at the time of the initial announcement, so many players waited for the full details before committing. That patience usually pays off.

    Wuthering Waves 3.1 was a massive moment for the game. Two new 5-stars, three strong reruns, signature weapons, a new area, and new echoes made it one of the most packed updates of 2026. As a first-person account from someone who plays daily, I can say that the banner schedule was generous but still demanding. Save your Astrite, set your priorities, and may your 50/50s go your way. 🎮✨

    Budgeting for gacha is really just one part of a wider gaming budget. When I'm not saving Astrite, I still want to play other PC titles without paying full price, so I keep a shortlist of trusted deal sites and check them before every major sale. That habit has saved me more than a few dollars over the years, and it makes update season feel less like a financial squeeze.

    One site I've been using for that is DealNest, which tracks PC game discounts across a range of storefronts. It's handy if you want to stretch your gaming budget between major updates or find something new to play while you wait for your next favorite banner. You can browse their current [PC game discounts]( to see what's on offer.

    https://dealnesthq.com

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  • Silksong's Bosses Are Brilliant, But Their Rewards Feel Hollow

    Hollow Knight: Silksong's brutal difficulty spike and unrewarding boss fights make victory feel hollow, even as its gorgeous world shines.

    I really, really want to love Hollow Knight: Silksong. And in so many ways, I do. The long-awaited sequel is gorgeous, buttery smooth to play, and packed with more content than I ever expected from Team Cherry. I have stopped mid-air just to stare at Pharloom's fungal cathedrals, and I have grinned like an idiot at its weird, colorful residents. But after dozens of hours, I have to admit something uncomfortable: my first playthrough is being hampered by one specific problem. It is tied to difficulty, yes, but it is not just that the game is hard. It is that the game's hardest moments often give me nothing back.

    Now in 2026, months after launch, the conversation around Silksong has not cooled down. Players are still arguing about the difficulty spike between Hollow Knight and its sequel. The platforming can be finicky, standard enemies hit surprisingly hard, and the bosses are the main event. From the Bell Beast onward, most boss fights strip two chunks of health per hit. When you start with only five Masks, that is terrifying. Compared to the early game of the 2017 original, it feels like a huge leap.

    The Difficulty Spike Is Real

    That spike has left many players stuck for hours. The notorious early-game walls include Moorwing, Sister Splinter, Last Judge, and Savage Beast Fly. I have seen people report spending three hours or more on a single one of these fights. You memorize attack patterns, learn when to counter, and adapt, only to die and face a rigorous runback. It can be exhausting. I felt that exhaustion firsthand.

    Victory Without Reward

    Here is the part that really gets me. After hours of ramming my head against the wall, I finally beat my nemesis. Relief floods in. Excitement, too. But then the adrenaline wears off, I look around the battlefield, and I realize I have been given nothing for my effort. Most bosses in Silksong do not drop Rosary Beads. They do not even drop Shards. Often, the only reward is the ability to progress to the next area. In rare cases, you unlock a pathway that eventually leads to a new item or skill. Very few bosses actually hand over a tangible reward.

    Boss
    My time spent
    Tangible reward

    Moorwing
    ~2 hours
    None

    Sister Splinter
    ~1.5 hours
    None

    Last Judge
    Hours for many players
    None

    Savage Beast Fly
    Hours for many players
    None

    That makes Silksong's victories feel hollow to me. I grew up on Dark Souls, Bloodborne, and Sekiro. Those games drilled a simple promise into my brain: boss fights are worth the effort. You may spend hours getting speared into the floor by the Nameless King, but you know a wealth of Souls, a boss weapon, and potentially great loot are waiting. That reward loops directly into character progression. It is a vital motivator. It encourages you to stick with a challenging game when your patience is razor-thin.

    With Silksong, I started asking myself why I was putting in the effort at all. Moorwing took me around two hours. Sister Splinter took me about an hour and a half. I enjoyed both fights well enough in the moment. But when their bodies hit the ground, I did not feel the satisfaction I expected. All I had earned was access to the next part of the game. Worse, I had lost far more than I gained. Both Moorwing and Sister Splinter claimed at least 200 Rosary Beads from me each during our long battles. That sense of loss is made sharper by Silksong's controversial economy, which currently asks players to spend far more Rosary Beads than they earn.

    I Am Not Asking for Easier Bosses

    Let me be clear: I am not saying Silksong's bosses should be easier. Aside from a few frustrating attacks and an overreliance on RNG in some fights, I have been enjoying most of the boss battles. The choreography is often brilliant. The music swells. The tension is real. But the lack of rewards after victory is starting to make me feel like I am not making proper progress. It turns a triumphant moment into a shrug.

    Maybe that is the point. Maybe Silksong wants progress to be its own reward. Maybe the journey through Pharloom is supposed to be enough. But in a game this demanding, with an economy this tight, and with runbacks this punishing, I need a little more than a doorway. I need a reason to believe the next brutal wall is worth climbing. Give me Rosary Beads. Give me Shards. Give me a weird charm. Give me something that says, yes, you did it, and your character is stronger for it. Otherwise, even a beautiful, brilliant sequel can start to feel hollow. 🕷️⚔️💀

    That same calculus — what you put in versus what you get back — shapes how I decide which games are worth buying in the first place. A sequel like this one earns its cost simply through sheer hours of content, but plenty of other titles demand seventy dollars up front and hand back a weekend's worth of play. Before I commit to anything now, I like to know what the going rate actually is across storefronts, because the gap between a full-price listing and a discounted key can be wide enough to fund my next two purchases. It is the same instinct that makes a boss reward feel satisfying: effort in, something tangible out.

    If you would rather not pay full price for the privilege of being flattened by a giant insect, it is worth doing a quick [game price comparison]( before you check out. DealNest pulls listings together in one place so you can see which retailer is actually offering the better deal instead of guessing. That way the only thing draining your resources is Pharloom itself, and not your wallet. 🕷️

    https://dealnesthq.com

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